VR Content & Management

Solutions for Education

K-12

Higher Ed

Museums

Libraries

Implementing VR in Education Doesn’t Have to Be Difficult

Innovators in education want to implement PC-based VR in student learning, but the lack of a centralized management and content licensing solution can make it seem impossible. At SpringboardVR, we make it easy by providing the best VR content and simple-to-use device & time management tools for educational institutions. So decision makers can successfully deploy and implement with confidence.

Educational VR Content Marketplace

Choose from our world-leading Marketplace of educational and edutainment content

Innovators in education need a centralized place to search & discover relevant PC-based VR content for their unique needs. SpringboardVR’s Marketplace has an ever-growing list of hand-picked educational content. Browse the full VR Marketplace here!

 

VR Content Launcher

SpringboardVR's intuitive Content Launcher empowers students to launch and switch between content without assistance. By locking down your PCs with our Launcher, you can restrict each student to the content you’ve selected and prevent students from accessing settings and/or non-relevant programs during their session.

Device & Time Management

Web-based application that allows administrators to manage multiple VR PCs and headsets at once. Functionality includes adding time limits to stations, receiving notifications from students requesting help, and scheduling sessions in advance.

Content Library Management

Manually add & manage any PC-based VR content including: - In-house content - Steam content - SpringboardVR Marketplace content

Remote Launch Content Simultaneously

Administrators can use SpringboardVR's Device & Time Management functionality to remotely launch multiple students into the same PC-based VR experience simultaneously.

What Institutions Have to Say About SpringboardVR

SpringboardVR is the only way I know of to ensure VR runs smoothly and autonomously at our school. SteamVR and other content distribution systems are notoriously difficult to use, and SpringboardVR simplifies it enough to make it viable within a learning environment, where students have to get in and out quickly.

Ben Wilkof

Program Manager for Digital Education & Academic Technologies

University of Colorado, Denver

SpringboardVR has proven to be a great way to get our students and faculty up and running in VR with minimal time and effort from staff. It allows us to provide a self-serve experience for patrons to explore a wide variety of curated content both commercially and locally (university) produced all in the same simple to navigate interface.

Daniel Fergus

Manager of Student Digital Media Technology

University of Nevada, Reno

Ready to implement PC-based VR in education?

Request a Free Demo Today!

Request your free demo today. And in the meantime, download the “30-Day Implementation Plan.” So you can stop worrying about falling behind with new technology, and instead be recognized and validated as a leader in transforming the way students learn and engage.

30-Day Implementation Plan

We’ve created this 30-Day Plan to be your guide for basic setup, managing your systems, and implementing PC-based VR content into your curriculum.

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Have Questions?

Are you a decision maker, educator, or IT Lead with questions about SpringboardVR’s solution? Let's chat.

Content Creators

Are you a VR Content Creator interested in submitting your title to the SpringboardVR Marketplace? Apply to join below!

Implementing VR in Education Doesn’t Have to Be Difficult

Innovators in education want to implement PC-based VR in student learning, but the lack of a centralized management and content licensing solution can make it seem impossible. At SpringboardVR, we make it easy by providing the best VR content and simple-to-use device & time management tools for educational institutions. So decision makers can successfully deploy and implement with confidence.