VR Content Lesson Guides
Empower teachers with a framework to help incorporate PC-based VR seamlessly into the lesson plan. Content Lesson Guides are prepared by a licensed educator to help you achieve your curriculum objectives.
Innovators in education want to implement PC-based VR in student learning, but the lack of a centralized management and content licensing solution can make it seem impossible. At SpringboardVR, we make it easy by providing the best VR content and simple-to-use device & time management tools for educational institutions. So decision makers can successfully deploy and implement with confidence.
Get More InformationInnovators in education need a centralized place to search & discover relevant PC-based VR content for their unique needs. SpringboardVR’s Marketplace has an ever-growing list of hand-picked educational content. Browse the full VR Marketplace here!
Empower teachers with a framework to help incorporate PC-based VR seamlessly into the lesson plan. Content Lesson Guides are prepared by a licensed educator to help you achieve your curriculum objectives.
SpringboardVR's intuitive Content Launcher empowers students to launch and switch between content without assistance. By locking down your PCs with our Launcher, you can restrict each student to the content you’ve selected and prevent students from accessing settings and/or non-relevant programs during their session.
Web-based application that allows administrators to manage multiple VR PCs and headsets at once. Functionality includes adding time limits to stations, receiving notifications from students requesting help, and scheduling sessions in advance.
Manually add & manage any PC-based VR content including:
Administrators can use SpringboardVR's Device & Time Management functionality to remotely launch multiple students into the same PC-based VR experience simultaneously.
SpringboardVR is the only way I know of to ensure VR runs smoothly and autonomously at our school. SteamVR and other content distribution systems are notoriously difficult to use, and SpringboardVR simplifies it enough to make it viable within a learning environment, where students have to get in and out quickly.
Ben Wilkof
Program Manager for Digital Education & Academic Technologies
University of Colorado, Denver
SpringboardVR has proven to be a great way to get our students and faculty up and running in VR with minimal time and effort from staff. It allows us to provide a self-serve experience for patrons to explore a wide variety of curated content both commercially and locally (university) produced all in the same simple to navigate interface.
Daniel Fergus
Manager of Student Digital Media Technology
University of Nevada, Reno
Request your free demo today. And in the meantime, download the “30-Day Implementation Plan.” So you can stop worrying about falling behind with new technology, and instead be recognized and validated as a leader in transforming the way students learn and engage.
Get More InformationAre you a decision maker, educator, or IT Lead with questions about SpringboardVR’s solution? Let's chat.
Get in TouchAre you a VR Content Creator interested in submitting your title to the SpringboardVR Marketplace? Apply to join below!
Apply to Join PlatformInnovators in education want to implement PC-based VR in student learning, but the lack of a centralized management and content licensing solution can make it seem impossible. At SpringboardVR, we make it easy by providing the best VR content and simple-to-use device & time management tools for educational institutions. So decision makers can successfully deploy and implement with confidence.
Get More Information