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Inside the Headset with Beat Games

VR Content Creators

August 24, 2018 | 8 min read

The Developers Behind Beat Saber


Beat Saber is maybe the most anticipated game coming to location based VR of all time… and for good reason.

It’s a polished and well-designed, it’s fun for all ages, it’s skill based, it plays on several popular genres (including the classic DDR games that are a mainstay in traditional arcades) and maybe MOST importantly… it LOOKS like a blast to play.

For VR Arcades struggling to get new customers in the door, Beat Saber is an exciting game that has the potential to blow up social media feeds and drive real revenue.


History, Popularity & Fandom

Beat Saber was originally the brainchild of Jan “Split” Ilavsky and Vladimir “Lokiman” Hrincar, high school friends from the Czech Republic that have been making games since the 90s. When Jaroslav Beck, another Czechian who was living in LA working on cinematic trailers for companies like Blizzard joined, they officially became “Beat Games“.

When they “leaked’ their first teaser video, it was an overnight success––currently sitting at 2,071,020 number of views.


All of a sudden Beat Saber was everywhere.


One of the secrets to Beat Saber’s success was that the team built a game that THEY wanted to play. Jaroslav, who is now the Beat Games CEO, said that they didn’t worry about building a game to please everyone, “this is always the important thing. If you want to do it for yourself primarily and if you like it, there’s a pretty high chance that somebody else will like it too.”

Strategy & Purpose Behind Beat Saber

“The main vision behind the game is to make it fun for people, and second, to help make VR mainstream. I actually believe that Arcades are extremely important to help bring the VR to the masses. And that is also why we are focusing so heavily on making the game as playable as possible. For many people it will be their first experience in VR arcades or somewhere else and we need to be sure it is done right. We want to make it for people to be an incredible experience and we don’t want them getting motion sickness.”

Jaroslav continues,

“We actually waited for over a year to release the game because it wasn’t perfect. We didn’t want people to play it and have issues that would ruin the whole experience. If you want to make a game that could become an eSport, the best possible game you could make, there is no way that you can have one controller lose tracking, or the swipe not feeling accurate. We needed to be really sure that everything was working perfectly, no latency whatsoever.”
- Jaroslav Beck, Beat Games


Benefits for VR Arcade Owners & Operators

One of the most important things VR Arcade operators can do is have the latest games and technology available for a seamless customer experience from start to finish. Therefore, Beat Saber isn’t just an option, but a necessity for operators seeking meaningful profitability right now. If you’re still on the fence, consider this:

High-Level Benefits

  • Great marketing (looks amazing to watch someone play)
  • Draws in new customers
  • Encourages repeat business
  • Is perfect for tournaments


Granular Benefits

  • It’s an ideal game for people who have a greater affinity for both audio and visual responses, especially among those who respond more to auditory stimuli.
  • Ratings are currently soaring with perfect 10/10 from the Steam community and 4.9 out of 5 from Oculus and Facebook users.
  • Anyone who avidly plays video games and/or a musical instrument will find an exciting challenge that matches their personal expertise.
  • Fans of older music-based games such as Dance Dance Revolution, Guitar Hero, or even Parappa the Rappa, as well as those who prefer combat games like Devil May Cry and God of War, can enjoy the best of both worlds with this combination style of gaming.
  • Beat Saber could be among the first eSport experiences that’s fun to watch for people who have never played it before, and in turn, garner even greater interest.
  • Music and related audio triggers have a 90% success rate that cause users to feel a semi-new discovery called “ASMR” (or “Autonomous Sensory Meridian Responses”). These chemical responses in the brain create feelings most often described as pleasant tingles; it’s kind of like that feeling you get in the back of your head when you watch a movie or hear a song that speaks to you on a deeper level.

Image source: https://www.axappphealthcare.co.uk/health-information/sleep/asmr-article/



Why VR Arcade Customers Will Love It

When it comes to maintaining both new and loyal customers in your VR venture, having the latest and greatest available is essential for repeat business, word-of-mouth, and so much more. Experienced experts can back up this sentiment in consideration of Beat Saber’s most popular game mechanics:

“…we’ve found with Beat Saber specifically is it may be one of those first games that when you watch people playing in VR, especially if it’s mixed reality with the LIV guys, it looks so cool, it looks like, ‘Oh, I wanna go play that.’ . . . I think that’s part of why the Arcade in an out-of-home space is so exciting because I think we’ve been waiting for a game like this that actually has the potential to bring people in, because they just see a video and they’re like, ‘Oh my gosh, that’s like DDR for VR, that would be amazing!'”
– Will Stackable, SpringboardVR

“The reason why VR is focusing so heavily to make the game as playable as possible is because, for most people, it will be the first game what they will ever experience in VR, and we need to be sure it will be done right and the arcade will help with that, so we need to be sure that the Beat Saber experience in arcades should be the very top.”
– Jaroslav Beck, Beat Games


“The main vision behind the game is to make it fun for people, and second, to help make VR mainstream. I actually believe that Arcades are extremely important to help bring the VR to the masses. And that is also why we are focusing so heavily on making the game as playable as possible. For many people it will be their first experience in VR arcades or somewhere else and we need to be sure it is done right. We want to make it for people to be an incredible experience and we don’t want them getting motion sickness.”
- Jaroslav Beck, Beat Games


The Beat Saber Global Tournament


The Beat Saber Global Tournament took place on August 17th, 2018. SpringboardVR was extremely proud to be team up with VAL (Virtual Athletics League) and LIV as sponsors for the largest ever VR eSports tournament to date.

The original goal was 50 participating VR Arcades… however, 160+ signed up. Numbers are still coming in, but over 3200 participants across the world competed in this tournament––smashing previous records for largest VR Event and largest VR eSports event to date.

Congratulations to the winner, Krios!


To read more about the Beat Saber Global Tournament, check out our blog here!


Sources & Additional Links


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