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Submarine

Xennial Digital

USDPer minute
Experience Type
Room Scale / Standing
Age Rating
10+
Arcade Version
No
Difficulty
Easy
Genres
Educational, Simulation
This Physics experience takes students into a submarine where they emit sounds at different Hz, watch the wave bounce off an object and record the shifted frequency visible in the sonar view, calculate the velocity of the object, and determine if it is moving toward the submarine or away from it. This is the third of a 3-part virtual learning experience that helps students visualize different applications of the Double Doppler Effect. - To apply the equations of Doppler Effect (source stationary, observer moving) to predict the speed of the observer - To explore real-life applications of a scientific concept